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Console Mixer


Name

Console Mixer:

8727 1132
console mixer

Description

The Console Mixer Agent is a twenty-four channel stereo mixer with an unlimited number of effects sends. Each channel has controls for volume, pan and effect send levels. The Console Mixer also contains master volume and master pan settings.

Ports

Master volume

  • Name:

182 212
master volume

  • Input, Set
  • Type: Number
  • Range: 0 to 120

Master volume is used to set the master output volume of the Console Mixer - a value of 100 is equivalent to 0dB.

Master pan

  • Name:

182 1134
master pan

  • Input, Set
  • Type: Number
  • Range: -1 to 1

Master pan is used to set the master output pan of the Console Mixer.

Nouns

Console Mixer Channels:

Each channel of the Console Mixer has its own inputs and outputs. Please see the separate article on the Console Mixer Channels for more information.

Console Mixer Effect Channels:

The console mixer can have addition effect channels. Please see the separate article on the Console Mixer Effect Channels for more information.

Verbs

Create:

111
create

The 'create' verb is used to create an FX channel within the Mixer.

Label:

8783
label

The 'label' verb is used to label a particular Mixer Channel with relevant information, e.g. its upstream connection. This label is then displayed in the EigenBrowser.

Examples

Before using any of the commands below you must have the console mixer in your conversation:

8727 1132 1131
console mixer listen

Channel Volume and Pan

To set the volume of a mixer channel:

1122 ? 212 23 ? 67
channel X volume to Y set

where X is the mixer channel number and Y is the desired volume (a number between 0 and 120).

The Up and Down verbs work with volume:

1122 ? 212 27
channel X volume up

or

1122 ? 212 28
channel X volume down

To change the pan of a mixer channel:

1122 ? 1134 23 ? 67
channel X pan to Y set

where X is the mixer channel number and Y is the desired pan setting between -1 and 1 (-1 is hard left, 0 is centre, and 1 is hard right).

Master Volume and Pan

To set the master volume:

182 212 23 ? 67
master volume to Y set

where Y is the desired master volume level (a number between 0 and 120).

The Up and Down verbs work with master volume:

182 212 27
master volume up

or

182 212 28
master volume down

To set the master pan:

182 1134 23 ? 67
master pan to Y set

where Y is the desired master pan setting between -1 and 1 (-1 is hard left, 0 is centre, and 1 is hard right).

Channel Labels

Instead of simply referring to mixer channels by number you can give each channel a Belcanto label:

1122 ? 23 ? 8783
channel X to ABCD label

where X is the mixer channel number and ABCD is the new Belcanto label.

eg.

1122 11 23 1187 11 8783
channel 1 to synth 1 label

From now on instead of saying channel 1 you could say synth 1, for example:

1187 11 212 23 11 22 22 67
synth 1 volume to 1 0 0 set

Effect Channels

An effect channel is an input channel with an additional output. Other channels, both input and effect channels, can be sent to an effect channels 'send' output. The send output of the effects channels can be connected to effects, for example an audio unit plug-in or EigenD's built in delay, which then can return their output to the 'return' input of the effects channel. The effect channels are mixed to the mixer output in the same way as input channels. The send output of the effect channels is after the volume and pan stages of the channel.

To create a new effect channel:

8725 1124 ? 111
effect called ABCD create

where ABCD is a name for the channel, the form of the name must be one or more Belcanto words followed by an optional number.

An effect channel can be removed with:

8725 1124 ? 6 111
effect called ABCD un create

where ABCD is the name of the effect channel you wish to remove.

To connect an effect to an effect channel, a connection must be made 1) from the effect to the effect channel, and 2) from the effect channel to the effect:

(to create connections between agents, the plumber and all the agents you wish to connect must be in the conversation, please see article on Plumbing for more information)

1421 23 1132 8725 ? 61
delay to mixer effect ABCD connect

1132 8725 ? 23 1421 61
mixer effect ABCD to delay connect

where ABCD is the name of the effect channel.

Enabling Effects

The send from an input to an effect channel, or from an effect channel to another effect channel must be enable before that channel is sent to the effect:

1122 ? ? 5584 67
channel X ABCD enable set

where X is the mixer channel number you are sending from, and ABCD is the name of the effect channel you are sending to. Remember if you have labelled your mixer channels or are sending from one effect channel to another, you can swap 'channel X' with the name of your channel, for example:

1187 11 ? 5584 67
synth 1 ABCD enable set

where ABCD is the name of the effect channel you are sending to.

A send can be disabled with:

1122 ? ? 5584 6 67
channel X ABCD enable un set

where X is the mixer channel number you are sending from, and ABCD is the name of the effect channel you are sending to.

Send Levels

Send levels are used to control the amount of each channel being sent to an effect channel. Send levels are the same level of loudness as the mixer volume levels and range from 0 to 120. The send level from a mixer channel to an effect can be set with:

1122 ? ? 8726 23 ? 67
channel X ABCD send to Y set

where X is the mixer channel number you are sending from, ABCD is the name of the effect channel you are sending to, and Y is the send level (a number between 0 and 120).

The send level from an effect channel to another effect channel can be set with:

8725 ? ? 8726 23 ? 67
effect ABCD WXYZ send to Y set

where ABCD is the name of the effect channel you are sending from, WXYZ is the name of the effect channel you are sending to, and Y is the send level (a number between 0 and 120).

Chaining Effect Channels

Sends can be enabled between effect channels to create an effects chain. The order in which the sends are enabled determines the order the effects are connected in. A loop can be created in the effects, with the exception of sending an effect to itself. Note: loops will cause feedback which can become unstable if the overall loop gain is greater that 1.

In the example below I have two effect channels called 'delay 1' and 'delay 2', to chain the output of delay 1 to the input of delay 2:

8725 1421 11 1421 12 5584 67
effect delay 1 delay 2 enable set